Wowhead News

Mittwoch, 23 September 2026

Auto Shot and Wanding Cast Time Reduction in WoW: Forever Not Intended - Will Be Fixed
Auto Shot and Wanding Cast Time Reduction in WoW: Forever Not Intended - Will Be FixedBlizzard has announced that the reduction in cast time to Auto Shot and Wanding in the WoW: Forever beta are bugs and it will be fixed.

Since the WoW: Forever beta went live, players discovered that the Wanding and Auto Shot hidden cast times were reduced and were almost instant. This allowed for Hunters and casters with Wands to kite much more easily, as they would only need to stop for a fraction of a second to continue putting out damage.

Blizzard has now confirmed that the 0.5 cast time is not functioning properly and will be fixed.

We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.

Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.

This is something that we will fix in an upcoming Beta build, hopefully next week.

Kodo Mount for Alliance from Reputation in WoW: Forever
Kodo Mount for Alliance from Reputation in WoW: ForeverKodo mounts are typically only for Horde players, but Alliance players can get a Kodo mount in WoW: Forever!

Azeroth Commerce Authority in Forever

The Azeroth Commerce Authority is a brand-new reputation in WoW: Forever, but it isn't the first time we've seen this faction in a version of Classic. The Commerce Authority, along with the Durator Supply & Logistics reputation for the Horde, first made their debut in Season of Discovery and played a big role in early phases.

This faction allows you to loot crates like Waylaid Crate: Apprentice Textiles from around the World, fill them, and then hand them in for Merchant's Favor. This currency can be spent on crafting recipes, mounts, toys, and other cosmetic items.

One of the rewards available from this faction is the Reins of the Pack Kodo, which is available for 0 Merchant's Favor. The first Kodo mount available to the Alliance was the Great Brewfest Kodo during TBC, but now both factions can snag a Kodo of their very own in Forever.

Pack Kodo

Exclusive Look at Dungeon Masters Campaign Characters for D&D: World of Warcraft
Exclusive Look at Dungeon Masters Campaign Characters for D&D: World of WarcraftD&D: World of Warcraft will be featured on the premiere of tonight's episode of D&D: Dungeon Masters and Dungeons & Dragons has provided us with some exclusive information about their upcoming campaign!

Dungeon Masters YouTube Channel

Dungeons & Dragons: Dungeon Masters

Dungeons & Dragons: Dungeon Masters is the official Dungeons & Dragons play series, and their latest campaign will feature the upcoming D&D: World of Warcraft features. The cast features:

Jasmine Bhullar

Mayanna Berrin (Coupé in Dispatch)

Christian Navarro (Tony Padilla in 13 Reasons Why)

Neil Newbon (Astarion in Baldur’s Gate 3)

Theo Solomon (Wyll in Baldur’s Gate 3)

Devora Wilde (Lae'zel in Baldur’s Gate 3)

The show's D&D: World of Warcraft campaign takes place during the reign of the Lich King, where the Alliance and Horde are battling the Scourge. The story of Dungeon Masters follows a Horde guild named "Afterlife", with five heroes in the guild trying to make a name for themselves:

Image Credit: Dungeons & Dragons

Race: Forsaken

Class: Oath of the Ebon Blade Death Knight

Played by Neil Newbon

Image Credit: Dungeons & Dragons

Race: Troll

Class: Balance Druid

Played by Devora Wilde

Image Credit: Dungeons & Dragons

Race: Blood Elf

Class: Discipline Priest

Played by Mayanna Berrin

Image Credit: Dungeons & Dragons

Race: Goblin

Class: Assassin Rogue

Played by Christian Navarro

Image Credit: Dungeons & Dragons

Race: Orc

Class: Hunter Ranger

Played by Theo Solomon

Led by the guild leader, Rokkar, "Afterlife" had a former member steal their treasury and is now looking to rebuild their stature within the Horde by taking on quests, diving into dungeons, and navigating faction politics, with the ultimate goal of being sent to Northrend to campaign against the Lich King.

If you want a preview of what a Death Knight looks like on a character sheet before its November release, the first episode of the D&D: World of Warcraft campaign for Dungeon Masters will premiere tonight at 6:30 PM Pacific Time / 9:30 PM Eastern Time on their YouTube channel and on their Twitch channel.

Dungeons & Dragons: World of Warcraft

The World of Warcraft and Dungeons & Dragons teams recently announced D&D: World of Warcraft. This new sourcebook helps bring the world of Azeroth to the tabletop and includes complete rules for all thirteen classes, six new subclasses, new magic items, spells, monsters, factions, and dungeons.

There's also an additional Icecrown Citadel Map Pack for level 16 to 20 characters, which brings the iconic Icecrown Citadel raid to players, alongside new iconic items such as Frostmourne, Invincible, and more!

The Sourcebook, Icecrown Citadel Map Pack, and more are available for Pre-Order in the D&D shop. The D&D: World of Warcraft collection will release on November 17th, with early access beginning on November 3rd.

Open World Rare Spawn Item Sets Make Rares More Valuable in Forever
Open World Rare Spawn Item Sets Make Rares More Valuable in ForeverGear with set bonuses is something WoW players are all too familiar with, and these bonuses serve as a great way to set goals: collecting all parts of a set, even when leveling, is a great feeling. We've seen updated bonuses with the Defias Leather and Embrace of the Viper from Deadmines and Wailing Caverns, but now we have brand-new set bonus gear from rare spawns in the open world as well.

New Set Gear with Biome Bonus

Familiar rare spawns in the Barrens have now been given some new loot for players to farm. Rare spawns Humar the Pridelord, Swiftmane, and Takk the Leaper can now drop loot that grants players a 2-piece set bonus that increases their movement speed by 5% while in the Barrens and Stonetalon Mountains.

Considering how huge the Barrens is, this is a great buff for players as they level! It's also almost certainly not the only time we'll be seeing this type of gear, since there are so many iconic rares throughout Kalimdor and the Eastern Kingdoms.

Wailing Caverns Set Bonus Turns Players Into a Snake in Forever
Wailing Caverns Set Bonus Turns Players Into a Snake in ForeverThe Wailing Caverns set has a hidden set bonus, allowing some players to turn into a snake!

Wailing Caverns drops the Embrace of the Viper set, which unlocks some nice bonuses for players who equip multiple items from the set. There are 5 pieces in total, and each drops from a different creature in Wailing Caverns.

New to Forever, the Embrace of the Viper set bonus has a hidden 5-piece bonus that is not listed on the tooltip. Noah tweeted out the discovery, noting that druids who get the full 5-piece set turn into a snake!

In addition, Zirene, Senior Game Designer at Blizzard, also noted that the snake color changes for each Druid race and has a unique stealth animation for when you Prowl or Stealth!

This set gives a nice power gain for early leveling, while also awarding a fun cosmetic effect that you can use while you're afk in town or to show off to friends. Blizzard has mentioned in multiple interviews at BlizzCon that the goal is for players to have horizontal progression in WoW: Forever, and cosmetic effects like these could add a good reason to go back to older dungeons and farm a set for something other than power.

Boat and Zeppelin Paths Added to Wowhead's WoW: Forever World Map Tool
Boat and Zeppelin Paths Added to Wowhead's WoW: Forever World Map ToolWant some help getting around the world? Our WoW: Forever World Map Tool has been updated and now shows boats and Zeppelin paths in WoW: Forever!

Wowhead's Azeroth Maps Tool

We recently announced our World Map tool a few days ago, and another update is now here! Players need to use a network of boats and zeppelins to travel the world, and with new routes added, it can be hard to remember which path leads where.

If you're heading to an instance, use our tool to remind yourself where the Orgimmar Zeppelins take you and plan a quick path to the dungeon. Alternatively, check out the brand-new boat from Gadgetzan, Tanaris, to the new zone, The Riverglades, and find out what new adventures are waiting for you.

If you have any additional features that you would like to see for our WoW: Forever World Map tool, let us know!

Controller and Mac Updates - WoW: Forever Beta Client Updated
Controller and Mac Updates - WoW: Forever Beta Client UpdatedBlizzard has announced a new client build available for the WoW: Forever beta.

The fixes include display and stability fixes for Macs, as well as an update for controllers! In addition, the full weekly update will be on September 24th.

A few moments ago, we made a new client build available to Beta testers:WoW Forever 1.60.1 Build 69977

Exit the Beta, go to your Battle.net App, and update your client to this new build to test fixes for:

Fixed some display issues and stability issues on Macs.

Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.

You can now interact with items that give you quests on gamepad.

This client build also includes other fixes for issues that are not testable in-game.

Our next full weekly update is coming on September 24.

Class and Trinket Tuning Now Live - Patch 12.1 Hotfixes for September 22nd
Class and Trinket Tuning Now Live - Patch 12.1 Hotfixes for September 22ndBlizzard has posted hotfixes for today, which includes the previously announced class and trinket tuning!

The previously announced class and dungeon tuning is now live.

Bug Fixes for Altar of Fangs and Temple of Sethraliss

The Rustbolt Jetpack has received a firmware update. It will now engage Ocular Non-Obstruction Mode upon detection of unstable decor environments.

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes September 22, 2026

Classes

Death Knight

Blood

Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage.

All ability and minion damage reduced by 6%.

Death Strike damage increased by 15%.

Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%).

Deathbringer

Exterminate damage increased by 25%.

Reaper’s Mark damage increased by 20%.

Wave of Souls damage increased by 20%.

Bind in Darkness now increases Blood Boil damage by 50% (was 30%).

Deathly Blows now increases Death Strike damage by 20% (was 12%).

Swift and Painful now increases Strength by 15% (was 10%).

Frost

Developers’ notes: Frost Death has been lacking in single target and two target cleave scenarios.

Frostreaper damage increased by 100%. Does not apply to PvP combat.

Obliterate damage increased by 10%. Does not apply to PvP combat.

Unholy

Developers’ notes: We’re looking to increase Unholy Death Knight’s damage output in raid. In parallel, we’re aiming to bring Blightfall build back to where it was prior to the bug fixes that made it no longer viable.

Scourging now causes your plagues to erupt at 65%/100% (was 50%/70%). Does not apply to PvP combat.

Blightfall deals 200% of the plague damage remaining (was 100%). Does not apply to PvP combat.

San’layn

Infliction of Sorrow causes Vampiric Strike to erupt plagues with 75% increased effectiveness (was 30%).

Thrill of Blood increases Dread Plague damage by 20% (was 10%).

Frenzied Bloodthirst now increases Death Coil and Death Strike damage by 5% per stack.

Demon Hunter

Devourer

Developers’ notes: These changes are intended to primarily benefit the raid and single target performance of Annihilator hero talent builds and improve Annihilator’s viability in more content.

Collapsing Star damage to primary target increased by 25%. Does not apply to PvP combat.

Consume/Devour damage increased by 8%. Does not apply to PvP combat.

Havoc

Aldrachi Reaver

Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs, and for Havoc specifically the soul fragment generation from Broken Spirit is increasing to give a small boost to Fury generation and hasten the cycle of Reaver’s Glaive and its bonuses.

Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).

Reaver’s Glaive damage increased by 25%.

Reaver’s Mark now increases your damage to the target by 7% (was 6%).

Broken Spirit chance to shatter a Soul Fragment increased to 20% (was 15%).

Vengeance

Aldrachi Reaver

Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs.

Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).

Reaver’s Glaive damage increased by 25%.

Reaver’s Mark now increases your damage to the target by 8% (was 7%).

Druid

Hero Talents

Wildstalker

Bursting Growth damage increased by 15%. Does not apply to PvP combat.

Feral

Wildstalker

Patient Custodian increases bleed damage by 10% (was 8%). Does not apply to PvP combat.

Restoration

All healing increased by 4%. Does not apply to PvP combat.

Fixed an issue where Photosynthesis could trigger from other players’ heal over time effects.

Evoker

Augmentation

Developers’ notes: We’re making some targeted adjustments to parts of Augmentation’s kit that have lower representation in their breakdown than they should be relative to their intended strength or time spent performing them.

Eruption damage increased by 15%.

Fire Breath damage increased by 60%.

Upheaval damage increased by 40%.

Blistering Scales damage increased by 100%.

Devastation

Developers’ notes: Devastation’s overall damage in M+ is slightly lower than we’d like, so we’re broadly targeting AoE abilities for buffs. We’re increasing Unbound Flame’s damage to maintain its appeal as the focus of the Apex talents. And finally, we’re increasing Shattering Star’s damage so that players talenting for their tier set can feel confident they are making a competitive character building decision. We anticipate this package giving a larger buff to Flameshaper than to Scalecommander, as we’re seeing Scalecommander outperform it in most content.

Pyre damage increased by 10%. Does not apply to PvP combat.

Unbound Flame damage increased by 25%. Does not apply to PvP combat.

Fire Breath damage increased by 5%. Does not apply to PvP combat.

Azure Strike damage increased by 50%. Does not apply to PvP combat.

Azure Sweep damage increased by 50%. Does not apply to PvP combat.

Shattering Star damage increased by 10%. Does not apply to PvP combat.

Hunter

Marksmanship

Developers’ notes: We’re looking to increase the area damage capabilities of Marksmanship Hunters with these changes.

Trick Shots now causes Aimed Shot or Rapid Fire ricochets to hit for 75% of damage (was 60%).

Volley damage increased by 10%.

Survival

Developers’ notes: We’re increasing the damage that Wildfire Bomb deals to all targets, but reducing the bonus damage to the primary target. This should be a neutral change against a single target, but an increase to area damage when fighting more than one enemy.

Wildfire Bomb damage increased by 20%.

Wildfire Bomb now only hits the primary target for 50% additional damage (was 80% additional).

Mage

Developers’ notes: For both Fire and Frost, these changes are intended to primarily improve performance in M+, with a smaller impact in raids.

Fire

Meteor’s damage over time increased by 100%. Does not apply to PvP combat.

Frostfire

Dualcasting Adept now increases Flamestrike damage by 15% (was 10%).

Sunfury

Burden of Power now increases Flamestrike damage by 6% (was 3%).

Frost

Frozen Orb damage increased by 15%.

Comet Storm damage increased by 50%. Does not apply to PvP combat.

Frostbite’s Shatter damage to nearby enemies increased by 10%.

Glacial Assault icy comet damage increased by 50%.

Monk

Mistweaver

All healing increased by 5%. Does not apply to PvP combat.

Vivify healing increased by 15%. Does not apply to PvP combat.

Sheilun’s Gift healing increased by 15%. Does not apply to PvP combat.

Windwalker

Melee auto-attack damage increased by 25%. Does not apply to PvP combat.

Dual Threat damage increased by 20%. Does not apply to PvP combat.

Rising Sun Kick damage increased by 8%. Does not apply to PvP combat.

Paladin

Protection

All ability damage increased by 6%. Does not apply to PvP combat.

Retribution

Templar

Developers’ notes: Templar has been underperforming compared to Herald of the Sun this season. We’re increasing its throughput to make it a more viable option against Herald of the Sun, for those who enjoy Templar’s playstyle.

Hammer of Light damage increased by 50%. Does not apply to PvP combat.

Empyrean Hammer damage increased by 12%.

Priest

Discipline

Developers’ notes: Discipline isn’t able to dish out proper healing in dungeon environments due to how strong Atonement is in raids. We’re reintroducing an Atonement healing bonus outside of raid environments and significantly increasing Atonement healing outside raid to help Discipline shine in dungeons.

Atonement healing is increased by 40% when not in a raid or battleground instance.

Penance mana cost reduced by 20%.

Shadow

Developers’ notes: We feel Shadow is lacking in single target damage, so these changes are intended to improve Shadow’s damage against singular targets while remaining neutral in multi-target situations.

Mind Blast damage increased by 15%.

Void Blast damage increased by 15%.

Shadow Word: Death damage increased by 15%.

Shadow Word: Madness damage increased by 15%. Does not apply to PvP combat.

Mind Flay damage increased by 15%. Does not apply to PvP combat.

Mind Flay: Insanity damage increased by 15%. Does not apply to PvP combat.

Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 25%). Does not apply to PvP combat.

Shadeburst damage reduced by 5%. Does not apply to PvP combat.

Rogue

Subtlety

Trickster

Developers’ notes: Trickster has performed well below Deathstalker for Subtlety this tier and is receiving damage boost to its core effects to make Trickster a more reasonable choice in a wider range of content.

Unseen Blade damage increased by 50%. Does not apply to PvP combat.

Coup de Grace damage increased by 30%. Does not apply to PvP combat.

Warrior

Developers’ notes: Warriors are in a good state overall, but we feel that Mountain Thane is a bit behind their partner hero specs on both Fury and Prot, so we’re giving a small boost there to help Mountain Thane enjoyers.

Fury

Mountain Thane

Lightning Strike damage increased by 50%. Does not apply to PvP combat.

Ground Current damage increased by 50%. Does not apply to PvP combat.

Protection

Mountain Thane

Lightning Strike damage increased by 50%. Does not apply to PvP combat.

Ground Current damage increased by 50%. Does not apply to PvP combat.

Dungeons and Raids

Altar of Fangs

Fixed an issue that allowed Blade of the Altar's Laced Edge to cast while crowd controlled.

Temple of Sethraliss

Fixed an issue that allowed Shrouded Fang's Slither Strike to cast while crowd controlled.

Housing

The Rustbolt Jetpack has received a firmware update. It will now engage Ocular Non-Obstruction Mode upon detection of unstable decor environments.

Items

Preternatural Antivenom – Healing increased by 75%.

Seed of Radiant Hope – Cooldown reduced to 1 minute (was 1.5 minutes). Healing increased by 40%.

Mycolic Medicine – Effect frequency increased by 33%. Healing increased by 58%.

Unstable Felheart Crystal - Cooldown reduced to 1.5 minutes (was 2 minutes). Healing increased by 58%.

Ruby Whelp Shell – Frequency of all effects increased by 100%. All damage reduced by 42%. Single target healing effect increased by 37%. Multi-target healing increased by 5%. Stat effects reduced by 50%.

Gaze of the Alnseer – Primary stat reduced by 10%.

Vaelgor’s Final Stare – Mastery reduced by 10%.

Algeth’ar Puzzle Box – Mastery reduced by 25%.

Player versus Player

Death Knight

Unholy

San’layn

Developers’ notes: We would like to push for the San’layn hero talent tree to be a more viable option for Unholy Death Knights in PvP.

Inevitable now causes plagues to deal up to 60% increased damage based on the target’s missing health (was 30%) in PvP combat.

Vampiric Strike damage increased by 100% in PvP combat.

Druid

Feral

Druid of the Claw

Ravage damage increased by 20% in PvP combat.

Dreadful Wound damage increased by 25% in PvP combat.

Exacerbating Wounds increases damage taken from your bleed effects by 10% in PvP combat (was 8%).

Restoration

Developers’ notes: Restoration Druid’s burst healing and instant crowd-control capabilities have limited counterplay for other players, so we’re targeting these aspects to decrease their overall performance.

Call of Ohn’ahra increases the cooldown of Nature’s Swiftness by 60 seconds (was 30 seconds).

Swiftmend healing reduced by 20% in PvP combat.

Evoker

Augmentation

Ebon Might grants 12% primary stat in PvP combat (was 10%).

Preservation

Flameshaper

Consume Flame healing reduced by 30% in PvP combat.

Hunter

Beast Mastery

Dark Ranger

Developers’ notes: Dark Ranger has been underperforming for Beast Mastery, so we’re adjusting their Black Arrow damage to increase their performance.

Black Arrow damage increased by 30% in PvP combat.

Survival

Developers’ notes: Survival Hunter’s burst window has been particularly powerful this season, so we are targeting reductions in that area to allow other players more time to react.

Takedown Hunter damage reduced by 10% in PvP combat.

Takedown Pet damage reduced by 15% in PvP combat.

Sentinel

Moonlight Chakram damage reduced by 15% in PvP combat.

Mage

Fire

Developers’ notes: We feel Fire Mage burst damage continues to be too high even outside of Combustion, so we’re further reducing the damage bonus from Pyroclasm to lessen its potential to lead to quick kills.

Pyroclasm now increases the damage of Pyroblast or Flamestrike by 160% in PvP combat (was 180%).

Monk

Windwalker

Developers’ notes: We’re decreasing the performance gap between Windwalker’s hero talent trees as Shado-pan has been overperforming and Conduit of the Celestials has been underperforming.

Conduit of the Celestials

Celestial Conduit damage increased by 50% in PvP combat.

Shado-Pan

Flurry Strikes damage reduced by 15% in PvP combat.

Paladin

Retribution

Templar

Developers’ notes: We’re bringing Templar’s performance up also in PvP, but we believe the gap to Herald of the Sun is less drastic compared to PvE.

Hammer of Light damage increased by 20%.

Priest

Developers’ notes: We’re increasing the effectiveness of Mindgames once more in this pass to solidify its usability. We’d like for it to be able to compete with other powerful PvP talent options in Priest’s kit.

Mindgames direct damage and reversal increased by 50%.

Holy

Archon

Developers’ notes: We feel Oracle Holy is in a good place, but Archon has difficulties keeping up, so we’re targeting buffs to its throughout and offensive potential.

Halo damage and healing increased by 30% in PvP combat.

Focused Outburst now reduces the cast time of Prayer of Healing by 40% in PvP combat (was 15%).

Realized Potential now increases Flash Heal healing by 20% in PvP combat (was 10%).

Discipline

Atonement healing is no longer increased by 40% in PvP combat.

Shadow

Developers’ notes: We’re increasing the damage of Shadow Word: Death significantly in addition to the Mind Blast changes above to allow for more opportunities to finish enemies off.

Shadow Word: Death damage increased by 30% in PvP combat.

Rogue

Assassination

All damage reduced by 4% in PvP combat.

Deathmark now shows as a large aura on raid frames.

Outlaw

All damage increased by 5% in PvP combat.

Shaman

Elemental

Developers’ notes: We feel Elemental should shine more in their damage against their primary target and less in their cleave, so we’re making some improvement to core spell damage and reducing the effect of the Voltaic Blaze and Purging Flames combo.

Lightning Bolt damage increased by 25% in PvP combat.

Lava Burst damage increased by 15% in PvP combat.

Voltaic Blaze instant damage reduced by 25% in PvP combat.

Purging Flames now causes Lava Bursts to fire at 25% effectiveness in PvP combat (was 40%).

Enhancement

All damage increased by 3% in PvP combat.

Warlock

Affliction

Agony damage increased by 40% in PvP combat.

Unstable Affliction damage increased by 10% in PvP combat.

Warrior

Arms

Colossus

Developers’ notes: We’re increasing the effectiveness of Colossus for Arms in PvP to increase hero talent viability with a focus on improving the effectiveness of your post-Demolish window.

Practiced Strikes increases the damage of Slam and Mortal Strike by 40% in PvP combat (was 25%).

Arterial Bleed now increases Rend and Deep Wounds damage by 5% per stack in PvP combat (was 3%).

Cut to the Bone now increases Rend and Deep Wounds damage by 30% in PvP combat (was 15%).

Glory of the Wartorn Hero Achievement Changes in Patch 12.1.5 - PTR Development Notes
Glory of the Wartorn Hero Achievement Changes in Patch 12.1.5 - PTR Development NotesBlizzard has posted Patch 12.1.5 PTR development notes for today, removing some of the required achievements for the BFA dungeon meta achievement.

Patch 12.1.5 Overview

In Battle for Azeroth, players could complete achievements across every BFA dungeon to obtain Glory of the Wartorn Hero, and completing this achievement awards the Reins of the Obsidian Krolusk mount. With the rework of Temple of Sethraliss in Season 2 of Midnight, some of these achievements are no longer possible, and the achievement is being updated to account for this.

For example, the Good Night, Sweet Prince required players to /kiss the Plague Toads until one of them spawned into a Prince. With the Midnight Season 2 rework, Plague Toads no longer exist in the Avatar of Sethraliss encounter.

The 12.1.5 PTR has been updated for the week.

ACHIEVEMENTS

The achievements Snake Eyes, Snake Eater, and Good Night, Sweet Prince are no longer required to complete the achievement Glory of the Wartorn Hero.

Dienstag, 22 September 2026

Spell Ranks Don't Auto-Update for Mana Abilities in WoW: Forever
Spell Ranks Don't Auto-Update for Mana Abilities in WoW: ForeverIn World of Warcraft: Forever, players must purchase new and upgraded ranks of their abilities from their class trainers. When you purchase a new spell rank as a mana user, though, or as a melee class that uses mana-based abilities, it may not automatically update to the highest rank you have on your action bars.

Reminder: update your spell ranksMelee players like Rogues and Warriors won't need to worry about accidental downranking of their abilities, since their action bars will update automatically when a higher-ranked ability is learned. Other classes, however, have had the option of downranking their spells for lower costs at the expense of damage.

Double-check and make sure your spell ranks are correct. Just because you purchased it does not mean it's on your action bars already.

The default UI for your Spellbook will not show lower ranks. To see lower ranks, hover over the down arrow at the top right and then select the option to show all ranks of spells.

Winds of Mysterious Fortune Bonus Experience and Reputation Ends Tomorrow
Winds of Mysterious Fortune Bonus Experience and Reputation Ends TomorrowThe Winds of Mysterious Fortune event ends tomorrow at 1 PM PDT, just a little less than 24 hours from now, so get in any last-minute leveling or reputation grinds before it disappears again!

Winds of Mysterious Fortune Event Guide

As usual, the winds feature a global buff for all players, featuring increased experience and reputation gains for almost everything outside of current content.

20% bonus experience from level 10 to 89.

50% bonus reputation, excluding Zul'jarra's Forces and Captain Tokka's Crew.

Quests and kills while leveling characters can earn Mysterious Satchels.

As a bonus, it also included a brand-new Feat of Strength achievement offering bonus Trader's Tender, which is very welcome in light of more than 300 items returning in this month's anniversary trading post. While it's now too late to complete from start to finish, most active players should have already been getting credit naturally.

The end of this most recent Winds event could also be an unofficial confirmation that Patch 12.1.5 is about to arrive. Although we have not yet gotten an official confirmation of the patch date, these events often bookend patches, allowing players to more easily catch up before the new content launches.

How do Legacy Points Work in WoW: Forever?
How do Legacy Points Work in WoW: Forever?Many World of Warcraft: Classic players looked forward to horizontal progression in World of Warcraft: Forever, and the Legacy Points system delivers just that. Players earn Legacy Points by completing tasks such as leveling characters, leveling professions, completing dungeons, and more. From there, players spend those points in any of the three Legacy Trees to unlock account-wide perks and benefits. Then, as you earn and spend points, you'll also unlock various cosmetics at different milestones.

Legacy System Guide

Legacy System Challenges

Here's a quick rundown of all of the Legacy System Challenges that you can complete to earn points:

Leveling all classes to 25, 45, and 60.

Leveling all professions to 150, 225, and 300.

PvP Honor Ranking

Exalted Reputation with Battleground factions

Complete dungeons

Complete raids

Explore Azeroth

And More!

Each of these will award 1 Legacy Point.

Legacy System Tree

After you earn these points, you can spend them in the three Legacy Trees: Professions, Adventure, and Resourcefulness. Below is a complete menu of all of the offerings, as well as our Legacy System Calculator. You can unlearn your Legacy Tree talent points at a class trainer for .

Legacy System Calculator

PerkRanksDescription

Working Overtime5Increases the chance to gain a skill point from primary, secondary, and class tradeskills by 4%.

Bountiful Harvest5Increases the amount of Scarce materials gathered from Mining, Herbalism, and Skinning by 20%.

Performance Bonus5Grants a 5% chance to receive 100% additional Merchant's Favor when turning in a supply crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

Luremaster5While using a fishing lure, you have a 25% chance to catch an additional fish.

Master Chef5Cooking recipes have a 10% chance to create an additional item.

Dedicated StudyTBDRaises your lowest primary or secondary tradeskill by 1. Once both primary tradeskills and all three secondary tradeskills reach 300, grants 2–4 random Elemental Essences instead. 25 sec cast, 23 hr cooldown.

PerkRanksDescription

Well Rested5Your rested experience accumulates 4% faster, and your rested experience cap is increased by 4%.

Talented5You gain talent points every level starting at level 9 instead of level 10, but you may still have no more than 51 total talent points.

High Alert2Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in battlegrounds.

Thrill of Adventure5You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

Field Guide3Reduces the cooldown on adding Camp features by 8%.

Frequent Flier1Flight paths cost 50% less, and your flight path mount flies 20% faster.

Field Medicine2Reduces the duration of Recently Bandaged by 5 sec when you use a Bandage. Ineffective in dungeons, raids, and battlegrounds.

PerkRanksDescription

The Quick and the Dead2Increases your movement speed while dead by 5%. After being resurrected, your helpful spells and abilities cost no resources for 1 min or until you enter combat.

Reinforce5Reduces durability loss when you die.

Diplomat5Increases reputation gains by 2%.

For Great Honor5Increases Honor gained by 2%.

Permanence2Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a Camp last 50% longer.

Gourmand3Beneficial effects from eating food last 33% longer.

Reagent Economy1Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.

Legacy System Rewards

When you reach 15, 25, 40, and 55 Legacy Points, you'll unlock various cosmetics, including the Reins of the Spectral Bear at 55 points.

Create the Hero You Want to Be in World of Warcraft: Forever
Create the Hero You Want to Be in World of Warcraft: ForeverBlizzard has released an article detailing the various classes, race/class combinations, and racial abilities each race possesses in World of Warcraft: Forever.

Race and class shape the hero you become in World of Warcraft: Forever, from the fantasy you embody to the role you take on in the world. You can return to a familiar favorite, explore a newly available combination, or begin your journey as a Skyborne character, with each choice offering a different way to step into Azeroth’s next chapter.

The Skyborne are a new playable race in World of Warcraft: Forever, bringing their own identity to the unfolding story. When choosing to play this new race, players can choose between Horde-aligned Windshapers which can become Shaman, or an Alliance-aligned High-Order Skyborne which can become Mages.

Meet the Classes

When creating your character, it’s worth considering both the class you want to play and the race that can become that class. The nine available classes each bring their own abilities and roles to the adventure, whether you prefer healing allies, dealing damage, protecting your group, or shifting between multiple roles with a few tradeoffs along the way. Choose wisely—the path you set your feet upon will shape the hero you become. Druid: Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot. Few outsiders have plumbed the depths of their secrets.

Hunter: Hunters know the uncharted places of the world. Gifted with a deep empathy for all life, they have an uncanny knack for befriending wild animals and taming them as pets. In addition, hunters can use their finely honed senses to become master trackers. Wherever hunters go, they fight back the ravages of sickness, exploitation, and industrialization.

Mage: Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do the magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.

Paladin: Paladins do battle to protect the world from the forces of shadow. Powerful warriors in their own right, they can also call upon the Light to heal wounds, create shields of force, and incinerate evil creatures.

Priest: Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual’s beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.

Rogue: Rogues are most successful when their deeds never come to light. Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogue’s allegiance lasts only as long as the latest contract.

Shaman: Shaman commune directly with the elements. Their combination of wisdom and resilience makes them ideal as community advisors and leaders. In battle the shaman use totems and spells to manipulate the elements and provoke other fighters to untold heights of rage and might. Shaman exemplify the prima bond between the mortal races and their environment.

Warlock: Warlocks are the bane of all life. Empowered by demonic blood, they can inflict great torment upon their foes. To replenish the dreadful energy their spells expend, warlocks drain vitality from their victims. The warlock can also summon and control terrifying demonic entities. Still, warlocks are feared above all else for their singular wickedness and cruelty.

Warrior: Warriors train constantly and strive for perfection in armed combat. Though they come from all walks of life, they are united by their singular commitment to engage in glorious battle. Many warriors serve as mercenary soldiers, while others become adventurers and danger-seeking fortune hunters. A typical warrior is strong, tough, and exceptionally violent.

Horde Race and Class Combinations

Race

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Orc

X

X

X

X

X

X

Tauren

X

X

X

X

Troll

X

X

X

X

X

X

X

Undead

X

X

X

X

X

X

Skyborne

X

X

X

X

X

An X indicates that the listed race can choose that class.

Alliance Race and Class Combinations

Race

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Dwarf

X

X

X

X

X

X

Gnome

X

X

X

X

X

Human

X

X

X

X

X

X

X

Night Elf

X

X

X

X

X

Skyborne

X

X

X

X

X

New and Notable Combinations

World of Warcraft: Forever opens new ways to build your character, including Orc Mages, Troll Warlocks, Undead Paladins, Human Hunters, Gnome Priests, Dwarf Shamans, and the debut of the Skyborne.

Racial Traits

Each playable race has its own racial traits, offering additional flavor and utility alongside your chosen class as you adventure through Azeroth.

Some racial traits have also been updated for World of Warcraft: Forever, with adjustments that better support the expanded class options and give each race a stronger sense of identity. These updates preserve the spirit of each race while helping their traits feel at home in this new era of adventure.

Horde

The proud nations of the Horde are loosely joined in an alliance of convenience against a hostile world that would see them destroyed.

Focused, ferocious, and sometimes monstrous, the Horde values strength and honor, but struggles to keep aggression in check. Join the Horde and fight to build a world where their people can live free. Orc

The Orc race originated on the planet Draenor. A peaceful people with shamanic beliefs, they were enslaved by the Burning Legion and forced into war with the humans of Azeroth. Although it took many years, the orcs finally escaped the demons’ corruption and won their freedom. To this day they fight for honor in an alien world that hates and reviles them. Blood Fury: Increases Attack Power and Spell Power by 10% for 15 seconds.

Shatter Curse: Immunity to Curses and Banes and reduce Magical damage taken for 8 seconds.

Axe Specialization (Passive): Axes increase spell and ability critical chance by 1%.

Hardiness (Passive): Stun durations decreased by 20%. Undead

Free of the Lich King’s grasp, the Forsaken seek to overthrow his rule. Led by the banshee Sylvanas, they hunger for vengeance against the Scourge. Humans, too, have become the enemy, relentless in their drive to purge all undead from the land. The Forsaken care little even for their allies; to them the Horde is merely a tool that may further their dark schemes. Will of the Forsaken: Removes Charm, Fear, and Sleep.

Cannibalize: Consume corpses to regenerate 35% Health and Mana over time.

Underwater Breathing (Passive): Breathe 300% longer underwater.

Touch of the Grave (Passive): Sometimes drain health with your attacks. Tauren

Always the tauren strive to preserve the balance of nature and heed the will of their goddess, the Earth Mother. Recently attacked by murderous centaur, the tauren would have been wiped out, save for a chance encounter with the orcs, who helped defeat the interlopers. To honor this blood-debt, the tauren joined the Horde, solidifying the two races’ friendship. War Stomp: Stuns nearby enemies for 2 seconds.

Cultivation: Grow bonus herbs that don’t require herbalism to gather.

Plainsrunning (Passive): Gain increased movement speed the longer you stay moving.

Endurance (Passive): Total Health increased by 5% and Hit Chance increased by 1%. Troll

Once at home in the jungles of Stranglethorn Vale, the fierce trolls of the Darkspear tribe were pushed out by warring factions. Eventually the trolls befriended the orcish Horde and Thrall, the orcs’ young warchief convinced the trolls to travel with him to Kalimdor. Though they cling to their shadowy heritage, the Darkspear trolls hold a place of honor in the Horde. Berserking: Increases casting and attack speed by 10% for 10 seconds.

Rapid Regeneration: Regenerate 50% of maximum Health over time.

Beast Slaying (Passive): Damage to Beasts increased by 5%.

Regeneration (Passive): 10% of Health regeneration continues during combat. Windshaper Skyborne

The Windshapers are the descendants of the first shen’dorei high elves to receive the wind spirits’ gift of elemental skysight. A new generation of Windshapers is called to Azeroth from their home within Skywall to solve the mystery of what became of their missing elemental mentors and will stop at nothing to see the wind spirits restored and their way of life preserved. Walk on Air: Glide downward through the air for 10 seconds.

Skysight: Receive an Elemental Blessing increasing run speed by 10%.

Wind Blessed (Passive): 1% increased melee, ranged, and spellcasting Haste.

Elemental Insight (Passive): Damage to Elementals increased by 5%.

Alliance

The noble races of the Alliance are bound together by proud traditions of nobility, honor, faith, justice, and sacrifice.

The many different Alliance peoples all contribute their technical, arcane, and spiritual wisdom toward the goal of a peaceful and just world.

Take up their banner to represent the high ideals of the Alliance throughout Azeroth and beyond. Human

Humans are a young race, and thus highly versatile, mastering the arts of combat, craftsmanship, and magic with stunning efficiency. The humans’ valor and optimism have led them to build some of the world’s greatest kingdoms. In this troubled era, after generations of conflict, humanity seeks to rekindle its former glory and forge a shining new future. Will to Survive: Remove Stuns.

Perception: Detect Stealthed enemies for 20 seconds.

Sword Specialization (Passive): Swords increase spell and ability critical chance by 2%.

The Human Spirit (Passive): 5% increased Spirit. Dwarf

In ages past the dwarves cared only for riches taken from the earth’s depths. Then records surfaced of a god-like race said to have given the dwarves life… and an enchanted birthright. Driven to learn more, the dwarves devoted themselves to the pursuit of lost artifacts and ancient knowledge. Today dwarven archaeologists are scattered throughout the globe. Stoneform: Immunity to Bleeds, Poisons, and Diseases and reduce Physical damage taken for 8 seconds.

Find Treasure: Track nearby treasure chests.

Mace Specialization (Passive): Maces increase spell and ability critical chance by 1%.

Big Game Hunter (Passive) Damage to Beasts increased by 5%. Night Elf

Ten thousand years ago, the night elves founded a vast empire, but their reckless use of primal magic brought them to ruin. In grief, they withdrew to the forests and remained isolated there until the return of their ancient enemy, the Burning Legion. With no other choice, the night elves emerged at last from their seclusion to fight for their place in the new world. Elune’s Light: Increases critical chance by 10% for 15 seconds.

Shadowmeld: Gain Stealth while immobile.

Quickness (Passive): 1% increased Dodge chance and 2% increased run speed.

Wisp Spirit (Passive): 75% increased run speed while dead. Gnome

Though small in stature, the gnomes of Khaz Modan have used their great intellect to secure a place in history. Indeed, their subterranean kingdom, Gnomeregan, was once a marvel of steam-driven technology. Even so, due to a massive trogg invasion, the city was lost. Now its builders are vagabonds in the dwarven lands, aiding their allies as best they can. Escape Artist: Brief Immunity to Roots and Snares.

Eureka!: Reduced cost and 10% increased damage or healing on next 3 spells or abilities.

Expansive Mind (Passive) Maximum Mana, Rage, or Energy increased by 5%.

Engineering Specialization (Passive): More reliable engineering devices. High Order Skyborne

The High Order is made up of the descendants of the ancient Highborne scholars of Eldre’Thalas. When the wind spirits disappeared from Zephras Isle, the High Order realized that the Skyborne’s utter dependence upon their elemental patrons had left them dangerously vulnerable. A new generation of High Order have now been called upon to return to Azeroth to reclaim the arcane knowledge that they have lost, and use that power to ensure that the shen’dorei have the self-reliance to survive on their own. Walk on Air: Glide downward through the air for 10 seconds.

Read Ley Line: Activate a ley line to gain 100% increased Health and Mana regeneration.

Wind Blessed (Passive); 1% increased melee, ranged, and spellcasting Haste.

Elemental Insight (Passive): Damage to Elementals increased by 5%.

With new choices to explore and classic favorites to revisit, World of Warcraft: Forever gives every hero a meaningful place to begin their next adventure.

Expected DPS Changes with September 22nd Class Tuning
Expected DPS Changes with September 22nd Class TuningWith today's weekly reset, many specs are receiving buffs, and our class writers have estimated how much DPS each spec will get!

Our Class Writers have given us a rough approximation of expected throughput changes with the weekly reset based on the class tuning notes and each individual Class Guide for more details. These estimates may vary based on the exact spells that Blizzard buffs tomorrow.

September 22nd Class Tuning Notes

Estimated Class Tuning

We asked our class writers what impact the upcoming changes will have on their spec, and here are their estimates based on sims and theorycrafting! Please click the spoiler tags to see additional information and notes from our class writers.

For DPS these are DPS Throughput increases or decreases on both Single Target and AoE.

For Healers, these are HPS Throughput numbers.

For Tanks, these are DPS Throughput numbers.

Estimated ChangesNotesSpecSingleAoE

Blood DK3%0%On Single Target, this is a large 9% buff for Deathbringer on Single Target, but San'layn still wins by ~3%. On 5-target AoE, Deathbringer is gaining 8% but is still 5-10% behind. Deathbringer might use the cooldown in Vulnerability windows that San'layn doesn't get to abuse.

Frost DK4%0%Frost is in a pretty nice spot now, but mythic raiders will still mostly feel the pain of the bench until the community perception shifts.

Unholy DK3-4%15% (bugfix)1%7% (bugfix)Blizzard is buffing Blightfall which is heavily bugged in terms of extensions and tick time modifiers causing its damage to do way less damage than intended.

Devourer DH1%3.4%The breakdown is:

~5.2% ST buff for Annihilator, ~3.4% in AoE

~1% buff for Void-Scarred in ST, ~0.3% in AoE

Annihilator is now the de facto option for M+, although it was mostly adopted at high levels due to its AOE damage. The buffs to ST to Star and Consume/Devour make its ST a lot better, pushing it above VS at all levels.

Doesn't change much in raid, although Annihilator is much more viable in raid if you prefer the playstyle, and might now be the preferred option for Turtles

Havoc DH9%7%Aldrachi already simmed well coming into The Venomous Abyss, however, the fight profiles suited better for Fel-Scarred burst profiles and significant AoE. With the buffs, it will likely pull ahead for some fights, including on 2-target encounters, such as Twin Fangs and Lost Explorers. However, it will not always be the go-to choice for all raid encounters or mythic+.

Vengeance DH5%2.5%This is for Aldrachi Reaver (AR). AR should perform better in most raid fights and priority damage/funnel situations, but will still be significantly behind in AOE and dungeons overall, at around 30% behind.

Feral Druid1%2%These buffs are fairly insignificant, it's a small buff that doesn't really alter the status quo for hero talents in raid, where you should be playing DOTC unless you're getting PI in which case you play WS anyway, or M+, where you can play kind of whatever you want though people will continue to play DOTC.

I can only assume that whoever is in charge of balancing has a cat that's pissing them off this tier (and the last like 7). It's confusing what has happened to Feral's tuning, the spec has consistently wallowed at the bottom of the statistics chart and just as consistently been overlooked for buffs, I don't think at any point has the spec made it past the bottom 3 in the overall statistics. You may say that "clearly Feral is a single target spec, check the Boss damage statistics", and it's clear that Feral Druid doesn't even excel there. We've floated between lower top quartile and the median. If Feral Druid actually excelled in single target while being garbage at other stuff, it might be ok, but instead it's the worst of both worlds. Since these are the last scheduled tuning notes for the season and we've already seen the tuning changes for 12.1.5 (feral not included), any cats out there hoping to have a tune-up should put away their begging bowls, the 5 second rule has passed (or 5 week rule in this case) and we're clearly not being picked up.

If you're an M+ focused feral, then it's a bit of a good news/bad news situation. Good news - congratulations! Most of the complaints above don't focus on you and you're playing the content we're good at! Bad news - the buffs don't really do anything either.

Restoration Druid2%4%In raid, about half of the aura buff is compensation for the Photosynthesis fix going into the same hotfix. In Mythic+, you'll get the full 4%.

Augmentation Evoker3%5%It's unclear if Duplicate damage will also be buffed, which would be an additional 1% gain to both. These changes are small buffs to personal damage in a season where Augmentation is back to focusing on buff damage and gearing heavily into Mastery. That said, these buffs are welcome, and should especially help Augmentation players in less-coordinated Raid groups, and as well as in Mythic+.

Devastation Evoker1%4%Flameshaper gets a bigger gain specifically in single target and is now ahead of Scalecommander by 4% on strictly Single Target. If you consider swapping to Flameshaper for ST, it would be 4% AoE and 5% ST. I don't think that's reasonable. First off, there's only one single target boss, and second, I think most players would need to git gud before having their Flameshaper damage be higher and that's not even accounting for movement (less hover)

Marksmanship Hunter0.5%8%8% AoE, 4% M+ Overall

These buffs try to improve Marksmanship's very poor standing in Mythic+, but are simply not enough. Despite its primary AoE mechanic being hard-capped at 8 targets, it still does less 8-target AoE DPS than Beast Mastery which is uncapped, has endless DPS mobility, and is simpler to play. Marksmanship needs massive AoE and Priority buffs to even be remotely competitive. Hard-capped specs should not be defeated by uncapped specs within their target cap boundary.

Survival Hunter0%6.2%The hitbox of Wildfire Bomb is still detrimental

Fire Mage1%4-5%

Frost Mage1%5%Frost has continued to be outperformed by Arcane in most content, so these buffs to make it better in M+ are welcome. That said, this still doesn't do much to address the state of Frost's AoE rotation, in particular Blizzard still doesn't really have a role in the AoE rotation, which does not feel good.

Mistweaver Monk5.5%1%This tuning is definitely focused on direct, single-target healing. The 15% Vivify buff does not affect anything that comes additional from pressing Vivify - like Invigorating Mists and Zen Pulse, so this will only buff the direct portion.

Sheilun's Gift, on the other hand, has a natural AoE portion to it that does get increased by the 15% bonus to it, albeit most of its power does come from the main target heal. However, this does not account for too much of our healing done in Mythic+.

Single target healing is welcomed (and is honestly a major fault of Mistweaver Monk at the moment), but this is another round of increasingly small buffs to the spec while being at the very bottom of every chart in Raid (by a wide margin) and still doing pretty solidly in Mythic+ (due to most of the healing coming from damage-to-healing conversion, which is unaffected by healing tuning. Unfortunately, a 12.1.5 waiting room.

Windwalker Monk3-4%1-1.5%

Protection Paladin6%6%

Retribution Paladin5%5%The listed values are for templar only. Herald has been the most popular Hero tree by a wide margin so far this season, partly due to the buffs it received in 12.0.7 and partly due to most of the encounters in the Venomous Abyss catering heavily to its sustained cleave niche. These buffs won't make Templar a stronger choice in that niche, but they should make it more competitive otherwise.

Discipline Priest0%17.5% (Oracle)27% (VW)Voidweaver is recommended for best M+ hero spec now!

Shadow Priest5-7%2-4%This is a small buff aimed at giving shadow a little more boss and single target damage whilst trying to keep AoE and dungeon performance roughly the same. Shadow has been a strong choice for raid due to a large number of add and multi target fights, however, as those adds die faster and damage checks get more lenient the efficient spread cleave Shadow brings loses value. In dungeons, Shadow has had some issues with priority and boss damage, which this should help with, but it won't make the spec a meta contender.

Subtlety Rogue5%5%Trickster gets closer to Deathstalker but remains slightly behind in output. This is still a good change as TThrickster is mechanically easier to play. Individuals who struggle with the rotation can test if their performance increases when switching hero talents.

Fury Warrior3%2%This is a passive boost to Mountain Thane, which will bring up its performance slightly with no change to the talents or rotation. Although it helps bridge the gap, Slayer is likely to remain preferred in most content, due to its better reliability.

Protection Warrior0%3.5%However, many top prot warriors are now opting for the Colossus tree in both ST and AoE, which this buff has no effect for.

WoW: Forever Introduces New Weapon Effect to let Players Mine Without the Profession
WoW: Forever Introduces New Weapon Effect to let Players Mine Without the ProfessionIn World of Warcraft: Forever, a familiar item in the Deadmines got an updated effect that allows players to mine without the mining profession!

Updated Rockslicer in WoW: Forever

Like gear across the game, loot from Deadmines received updated stats in WoW: Forever. One of the items, Rockslicer, now allows the wielder to mine Copper, Tin, Silver, and even Iron nodes for 30 charges. When all 30 charges are used, players will still have the weapon on them, but will lose its profession use.

(note that the tooltip in game does not show the 30 charges to other players)

Without Rockslicer, a Miner would need a skill of 125 to mine Iron. Theoretically, a player could farm multiple Rockslicers and be able to mine Iron Deposit without the profession. This could be particularly attractive to players who picked both Engineering and Blacksmithing as their professions, especially early on, since they now have access to the ore without needing the Auction House (and could then have the ore smelted by a friend/guildie who is a miner).

Items like this open up a new path for players regarding trade skills, and could have a distinct impact on the economy as well. With the charges being limited, thankfully this isn't a required farm for most players, but it would be especially helpful to those who were already planning to farm for their materials for use or profit.

What Camping Buffs Can You Get in WoW: Forever?
What Camping Buffs Can You Get in WoW: Forever?One of the many new features coming to World of Warcraft: Forever is Camping. With this feature, players of all professions can craft items to place at campsites (a player-summoned campfire), and those who sit around the campfire for 1 minute will receive the associated buffs.

Camping Overview Guide

The buffs players will receive include the following:

ProfessionTier 1 Perk / BuffTier 2 Perk / BuffTier 3 Perk / Buff

AlchemyMana Well:Mana regenerationFermenter:Create certain reagentsMana regenerationAlchemy Laboratory:Enables crafting recipes requiring an Alchemy LabMana regeneration

BlacksmithingSharpening Wheel:Increased StrengthAnvil:Usable AnvilIncreased StrengthMaster Forge:Enables crafting recipes requiring a ForgeIncreased Strength

EnchantingEnchanted Lute:Increased ArmorIncreased All StatsIncreased ResistancesArcane Salvager:More efficient DisenchantingIncreased ArmorIncreased All StatsIncreased ResistancesArcane Forge:Enables crafting recipes requiring an Arcane ForgeIncreased ArmorIncreased All StatsIncreased Resistances

EngineeringReagent Bot:Purchase reagentsRepair Bot:Purchase reagentsRepair gearAnarchist's Workbench:Enables recipes requiring an Anarchist's Workbench

HerbalismIncense Candle:Increased IntellectGreenhouse:Grow herbs over time from planted seedsIncreased IntellectSeed Hybridizer:Multiply or combine seeds into rarer tiersIncreased Intellect

LeatherworkingCamp Tent:Rested XP up to 5% of a levelTanning Rack:Create certain reagentsCamp Tent Rested XP benefitSewing Machine:Enables recipes requiring itCamp Tent Rested XP benefit

MiningLodestone:Increased melee Attack PowerRock Garden:Spawns a common mining node over timeIncreased melee Attack PowerMolten Foundry:Enables recipes requiring itIncreased melee Attack Power

SkinningCamp Chair:2% Critical StrikeField Guide:Grants Track Beasts2% Critical StrikeTrapper's Workbench:Contains 1 trap2% Critical Strike

TailoringFaction Banner:Increased SpiritSpinning Wheel:Create certain reagentsIncreased SpiritLoom:Enables recipes requiring itIncreased Spirit

CookingBasic Campfire Kit:Allows CookingUp to 3 additional camp featuresJourneyman Campfire Kit:Allows CookingUp to 5 additional camp features

Cookie's Feast:Stamina-boosting foodExpert Campfire Kit:Allows CookingUp to 10 additional camp features

First AidFirst Aid Kit:StaminaToxin Study:Healing Potions and antivenomPlague Doctor's Laboratory:Healing Potions and poultices

FishingFish Bowl:8% increased statsFishing Rack:Catch uncommon fish for 1 hourFishing Skill lures8% statsFishing Hut:Catch rare fish for 1 hourFishing Skill lures8% stats

To unlock these perks, you must complete a quest early in your adventures called The Great Outdoors. After you complete it and continue your questing, you'll notice a buff on your buff bar called Campfire Nearby. When you notice this, you can scan the area for a campsite, sit down at it, and get the buffs. You don't need to be in a party with the person who placed the campsite or any of the buffs; simply walk over and type "/sit" and hang out for a minute.

Cozy Sleeping Bag is Back in WoW: Forever
Cozy Sleeping Bag is Back in WoW: ForeverPlayers have been delighted to discover that the Cozy Sleeping Bag Quest Chain (originally from Season of Discovery) is now available in Forever.

Thank you to Brubby from The WoW Secret Finding Discord for confirming this and providing screenshots. If you think Secret Finding is for you, you can join the Discord at the link below:

Wow Secret Finding Discord

The Cozy Sleeping Bag is an item (with a 1-hour cooldown) that enables you to get cozy anywhere. You can put down your Sleeping Bag and have a quick lie-down to gain a 1% experience buff every minute, up to a maximum of 3% buff. You'll need to take a nap after all the running you need to do to get it!

While 3% experience may not sound like much on its own, if you combine this with other buffs (such as the 5% experience buff available from cooking), it can quickly add up.

As a reward for time spent on the trail, you will also receive 5x Student Fodder (which in Season of Discovery gave 20% of a level of rested experience) and a 12-slot bag from Stepping Stones.

Cozy Sleeping Bag Guide

Our guide walks you through all the steps to claim your own Cozy Sleeping Bag, but if you would rather explore for yourself, you can find the starting points for both Horde and Alliance below. Be warned, though: it has been reported that, at present, the quests are visibly marked in-game. We are unsure if this is intended, and so if you would rather complete this blind, you may prefer to hold off until launch.

Where to start the Cozy Sleeping Bag Quest Chain in WoW: Forever

If you are level 14 or above, you can complete this quest now on the beta. The start points for both Horde and Alliance are below:

LocationWestfall, Alexston Farmstead/way 37 50Burned-Out Remains in the Rubble of Cart Wreckage

Burned-out Remains

LocationThe Barrens, South of Camp Taurajo/way 46 74Burned-Out Remains in the Rubble of the Burnt Tower

Burned-out Remains

New Cosmetic-Only Reward Discovered in WoW: Forever
New Cosmetic-Only Reward Discovered in WoW: ForeverPlayers have discovered a cosmetic-only item in WoW: Forever, similar to how Retail handles cosmetic appearances.

WoW: Forever will include an opt-in transmog system for those who want to use it. Players who want to see transmogs on themselves and others can opt in, while players who want to see the exact models of gear that players have equipped can keep the setting toggled off.

Now that the WoW: Forever beta is live, "Gloky" has submitted a screenshot to Wowhead of a transmog-only item on the Gadgetzan reputation vendor. Stolen Wastewander Cowl is sold at Revered reputation for .

This cosmetic-only item is new to Forever with the transmog system, but players who have experienced Retail will be familiar with the concept. If you're playing with Transmog off, then there's no need to buy this other than for collections. It's currently unknown if there are other items similar to this, or if this is an oversight that might be changed before official launch.

Stolen Wastewander Cowl

Ula’tek Nerf on Weekly Reset - Patch 12.1 Hotfixes for September 21st
Ula’tek Nerf on Weekly Reset - Patch 12.1 Hotfixes for September 21stBlizzard has posted hotfixes which includes a nerf to Ula’tek on all difficulties.

HotfixesSeptember 21, 2026

Classes

Evoker

Fixed an issue preventing Unravel from activating when Fire Breath was cast with Tip the Scales.

Fixed an issue where Unravel may not hit all targets struck by Fire Breath.

Dungeons and Raids

Fixed an issue where following Lindormi’s Guidance in Den of Nalorakk and Altar of Fangs would lead to ending the dungeon short of the enemy forces requirement.

The Venomous Abyss

The Coiled Altar

Fixed a rare issue where Toxic Deluge would fail to create Coalesced Venoms and Virulent Mutations.

Fixed a rare issue where Fangs of the Crucible and Defilement of the Crucible would not create area denial on both halves of the platform.

Resolved an issue where pets could engage Zul’jan during the roleplay.

Ula’tek

Ula’tek’s Stone Venom damage reduced by 40% on all difficulties.

Boiling Venom on Mythic difficulty is now an Important Aura.

Fixed an issue where Stone Venom could fail to inflict damage to players far from Ula’tek.

Experience Requirements Significantly Reduced in WoW: Forever
Experience Requirements Significantly Reduced in WoW: ForeverForever changes many things about Classic, including the EXP curve required to level up! EXP requirements are a hot-button topic for a lot of Classic players, and while Blizzard has tuned experience gains from Dungeon Quests, the actual amount of experience needed to level has also changed significantly according to our datamining.

Smooth and GradualEra and SoD servers had a very specific leveling path that players were very familiar with. Now, though, it looks like Forever is making changes to adjust that curve. The main takeaway from the data is that the new experience curve is a gradual climb up to 60, rather than a series of spikes.

In Classic, there were two spikes in experience required: going from level 39 to 40, and from 59 to 60. These levels match up with learning mounts and hitting max level, and traditionally had much higher experience requirements than similar levels. We've previously noted that the profile of dungeon experience was changing (from mob-heavy to quest-heavy), and these experience changes dovetail with an overall reduction in the amount of experience needed to reach level 60.

LevelBeforeAfter% Difference

638003600-5.26%

750004500-10.00%

864005400-15.62%

981006500-19.75%

1092407600-17.75%

11107808800-18.37%

121322510100-23.63%

131680011400-32.14%

142037512900-36.69%

152444014400-41.08%

162808016000-43.02%

173150017700-43.81%

183480019400-44.25%

193855021300-44.75%

204231523200-45.17%

214656025200-45.88%

224944027300-44.78%

235200029400-43.46%

245504031700-42.41%

255840034000-41.78%

266112036400-40.45%

276416038900-39.37%

286688041400-38.10%

297168044300-38.20%

307616047400-37.76%

318144050800-37.62%

328560054500-36.33%

339024058600-35.06%

349456062800-33.59%

359920067100-32.36%

3610416071600-31.26%

3710848076100-29.85%

3811328080800-28.67%

3911792085700-27.32%

4013398090700-32.30%

4113930095800-31.23%

42144620101000-30.16%

43149800106300-29.04%

44155120111800-27.93%

45160580117500-26.83%

46165900123200-25.74%

47171360129100-24.66%

48176820135100-23.59%

49182280141200-22.54%

50188020147500-21.55%

51193620153900-20.51%

52199360160400-19.54%

53205100167100-18.53%

54210700173900-17.47%

55216580180800-16.52%

56222460187900-15.54%

57228480195000-14.65%

58234220202300-13.63%

59240380209800-12.72%

60254000217400-14.41%

In Forever, the spikes in required experience no longer exist; instead, it follows a gradual quadratic climb per level. Overall experience has also dropped significantly, with the biggest reductions between levels 15 and 30, where the total reduction averages over 40%. This reduction eases in higher levels, but the 30 to 45 level bracket still sees a reduction of over 30%. Overall, experience required from 1 to 60 has dropped by a staggering 26%. Levels 1 through 5 are unchanged.

The Future of LevelingLeveling in Forever and other versions of Classic is a big part of the game, and these changes significantly speed up many areas that have been both iconic and painful. Players might remember quests around level 35 not being very centralized anymore and requiring a lot of running around, or levels 50-60 being a long stretch to the end of their journey. These changes ease those pain points significantly and directly incentivize replayability.

By leveling faster, players simply won't have the time to explore and quest through as many zones as one might expect. Those zones, however, could be played through on a second or third character. For players looking to speed through the leveling process, the combined change to experience requirements and dungeon quests should also make leveling significantly smoother.

That said, given that players will be capped at level 60 forever in Forever, some players may be concerned that the leveling process is too fast. Many players have noticed that leaving a starting zone now gets them close to level 12 in many situations, whereas before, in SoD or Era realms, a character would be slightly underleveled heading into the next zone. While the beta only allows players to level to 20, it's also a possibility that experience is tuned higher to allow greater accessibility during testing in a limited timeframe.